{"id":77381,"date":"2022-06-06T14:42:00","date_gmt":"2022-06-06T11:42:00","guid":{"rendered":"https:\/\/gamesradar.inform.click\/?p=77381"},"modified":"2021-09-12T19:48:53","modified_gmt":"2021-09-12T16:48:53","slug":"halo-infinite-battle-pass-edeneb-valjakutsetega-mitte-xp-ga","status":"publish","type":"post","link":"https:\/\/gamesradar.inform.click\/et\/halo-infinite-battle-pass-edeneb-valjakutsetega-mitte-xp-ga\/","title":{"rendered":"Halo Infinite Battle Pass edeneb v\u00e4ljakutsetega, mitte XP -ga"},"content":{"rendered":"<div class=\"sds-iframe-wrapper fitvidsignore\" style=\"position:relative;padding-top:56.25%;max-width:100%;\"><iframe allowfullscreen style=\"position:absolute;top:0;left:0;width:100%;height:100%;\" src=\"\/\/www.youtube.com\/embed\/lOthvD1rMbQ\" frameborder=\"0\"><\/iframe><\/div>\n<p>Halo f\u00e4nnid on avastanud, et mitme m\u00e4ngijaga m\u00e4ngud Halo Infinite'is ei anna neile XP -d, mida nad saaksid kasutada oma lahingus\u00f6\u00f6tude edendamiseks. Selle asemel edenevad m\u00e4ngijad v\u00e4ljakutsete kaudu, mille nad saavad mat\u0161ide kaudu. F\u00e4nnid pole sellest muutusest v\u00e4ga vaimustuses, kuigi loomulikult palub 343, et f\u00e4nnid ootaksid ja vaataksid, kuidas nad end p\u00e4rast m\u00e4ngu m\u00e4ngimist tunnevad.<\/p>\n<p>See selgus, kui 343 kogukonnajuht John Junyszek vastas Twitteris \u00fche m\u00e4ngija k\u00fcsimusele: \u201e\u2026 mat\u0161ide m\u00e4ngimine ja v\u00f5itmine on v\u00e4ljakutse, mis aitab m\u00e4ngijatel Battle Passis edasi liikuda. Kuigi see t\u00e4hendab, et k\u00e4ivitamisel ei toimu XP-d m\u00e4ngu kohta, liigute alati v\u00e4ljakutsete ja seega ka BP-ga. &quot;Seda kinnitas Inside Infinite ajaveebi postitus, kus 343 \u00fctles:&quot; Kasutades v\u00e4ljakutseid, on meie eesm\u00e4rk teenige oma lahingupassis alati edusamme m\u00e4ngude m\u00e4ngimise ja v\u00f5itmise kaudu. See v\u00f5imaldab teil alati Halo m\u00e4ngule h\u00fcpata ja oma eesm\u00e4rke saavutada. &quot;<\/p>\n<p>Loomulikult k\u00fcsisid m\u00e4ngijad, mis juhtuks, kui igap\u00e4evased v\u00e4ljakutsed otsa saaksid, millele Junyszek vastas: \u201eTehnilise eelvaatega oli probleem, mille t\u00f5ttu inimesed said v\u00e4ljakutsed otsa. Meie praegused k\u00e4ivitamisplaanid, kuigi mitte \u201el\u00f5pmatud&quot;, t\u00e4hendavad, et igap\u00e4evaste v\u00e4ljakutsete lahendamine on \u00e4\u00e4rmiselt raske. Ma ei \u00fctle &quot;v\u00f5imatu&quot;, sest seal on m\u00f5ned jahvatusseadmed, kuid mulle oleks see mulje. &quot;<\/p>\n<p>Samas Inside Infinite blogipostituses kordas disainijuht Jerry Hook m\u00f5ningaid probleeme, mis neil tehnilise eelvaate ajal v\u00e4ljakutsetega esinesid: \u201eMeie v\u00e4ljakutses\u00fcsteemil oli eelvaates m\u00f5ned probleemid, mis tabasid m\u00f5nda m\u00e4ngijat ja takistasid edasiliikumist oma lahingupassis. Meie esimene probleem oli see, et meil ei \u00f5nnestunud lahendada v\u00e4ljakutsete tekke, mida ei saanud t\u00e4ita ainult Bot-vastetega. See takistas m\u00e4ngijaid nende v\u00e4ljakutsete taga ja see pole meie kavatsus k\u00e4ivitada. &#8220;<\/p>\n<p><a href=\"https:\/\/www.gamesradar.com\/halo-infinite-battle-pass-progression-is-challenge-based-not-xp-based\/\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">Allikas<\/a><\/p>\n<p><div id=\"PostUnique_PostSource\" style=\"padding-top: 50px\">:  <a target=\"_blank\" rel=\"noopener nofollow\" href=\"\/\/gameranx.com\" class=\"external external_icon\">gameranx.com<\/a><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Halo f\u00e4nnidel on segased tunded selle kohta, et arendajate s\u00f5nul areneb Halo Infinite lahingupass v\u00e4ljakutsetega.<\/p>\n","protected":false},"author":1,"featured_media":23001,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_wp_rev_ctl_limit":""},"categories":[161,138],"tags":[],"class_list":["post-77381","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-actualizaciones-et","category-video-3"],"_links":{"self":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/posts\/77381","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/comments?post=77381"}],"version-history":[{"count":0,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/posts\/77381\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/media\/23001"}],"wp:attachment":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/media?parent=77381"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/categories?post=77381"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/tags?post=77381"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}