{"id":72984,"date":"2022-04-21T14:47:00","date_gmt":"2022-04-21T11:47:00","guid":{"rendered":"https:\/\/gamesradar.inform.click\/?p=72984"},"modified":"2021-09-11T17:06:28","modified_gmt":"2021-09-11T14:06:28","slug":"cyberpunk-2077-vanemdisainer-naitab-toovoogu-relvade-ja-soidukite-taga","status":"publish","type":"post","link":"https:\/\/gamesradar.inform.click\/et\/cyberpunk-2077-vanemdisainer-naitab-toovoogu-relvade-ja-soidukite-taga\/","title":{"rendered":"Cyberpunk 2077 vanemdisainer n\u00e4itab t\u00f6\u00f6voogu relvade ja s\u00f5idukite taga"},"content":{"rendered":"<p>R\u00e4\u00e4kige Cyberpunk 2077 kohta, mida soovite, kuid m\u00e4ngu v\u00e4ljat\u00f6\u00f6tamine v\u00f5ttis palju t\u00f6\u00f6d. L\u00f5ppude l\u00f5puks on see videom\u00e4ng, mis p\u00f5hines Mike Pondsmithi pliiatsip\u00f5hisel RPG-l Cyberpunk 2020. Kuigi arendusmeeskonnal oli baas oma videom\u00e4ngu meisterdamiseks alustada, oli CD Projekt Redil vaja palju t\u00fchikuid. t\u00e4itke. Kui teile meeldis m\u00e4ngusisene maailm ja erinevad projektid, mille ehitas CD Projekt Red, siis on huvitav uus intervjuu, mis tasub l\u00e4bi lugeda.<\/p>\n<\/p>\n<p>Ben Andrews on CD Projekt Redi vanem kontseptsioonidisainer ja ta istus hiljuti koos 80 Leveliga, et r\u00e4\u00e4kida ajast, mil ta ehitas \u00fcles Cyberpunk 2077. Kogu intervjuu v\u00e4ltel m\u00e4rkis Ben, kui palju vaeva selle futuristliku maailma loomiseks on tehtud ja et k\u00f5ik made kujundus sobis m\u00e4ngusisese maailmaga. Cyberpunk 2077 on tohutu maailm ja seal on palju peatada ja vaadata, n\u00e4iteks erinevat riistvara, relvi ja s\u00f5idukeid. N\u00e4iteks v\u00f5ime heita pilgu Militechi basiilikule, mis on see tohutu h\u00f5ljuktank. Loominguline meeskond pidi m\u00f5tlema, milleks tanki kasutati, kui m\u00e4ngija seda juhtima hakkab, milliseid animatsioone see esitleb, millistes \u00fclesannetes seda kasutada saab ja mis k\u00f5ige t\u00e4htsam &#8211; kuidas panna m\u00e4ngijad uskuma, et see on midagi mis v\u00f5iks tegelikult eksisteerida m\u00e4ngusiseses maailmas.<\/p>\n<p><a href=\"https:\/\/gamesradar.inform.click\/wp-content\/uploads\/2021\/09\/post-23569-6133fe76145f7.gif\" data-rel=\"lightbox\" ><img decoding=\"async\" class=\"SDStudio-light-box-enable SDStudio-editor-tools-md-imp\" src=\"https:\/\/gamesradar.inform.click\/wp-content\/uploads\/2021\/09\/post-23569-6133fe76145f7.gif\" alt=\"Cyberpunk 2077 vanemdisainer n\u00e4itab t\u00f6\u00f6voogu relvade ja s\u00f5idukite taga\" ><\/a><\/p>\n<p>Loomulikult on disainimiseks rohkem kui ainult s\u00f5idukid. <a href=\"https:\/\/gameranx.com\/tag\/cd-projekt-red\/\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">CD Projekt Red<\/a> <a href=\"https:\/\/gameranx.com\/tag\/cyberpunk-2077\/\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">t\u00e4iustas<\/a> aastaid <a href=\"https:\/\/gameranx.com\/tag\/cyberpunk-2077\/\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">Cyberpunk 2077<\/a> m\u00e4ngusisest seadistust. \u00d6\u00f6selinn oli elamiseks karm piirkond ja kuritegevus levis \u00fcle t\u00e4navate linna \u00e4\u00e4realadele. Siin tulid m\u00e4ngu relvad koos erinevate neid tootvate ettev\u00f5tetega. Peaaegu k\u00f5ik pakivad Night Citys soojust, hoolimata sellest, kas nad kannavad k\u00fcbervaratehnoloogia juurde kallist tulirelva, mida saaks varjata. Sarnaselt Militechi basiilikule pidid disainerid valmistama iga relva realistlikuks, loogiliseks ja oma eesm\u00e4rgi \u00d6ises linnas.<\/p>\n<p><a href=\"https:\/\/gamesradar.inform.click\/wp-content\/uploads\/2021\/09\/post-23569-6133fe7a52851.gif\" data-rel=\"lightbox\"><img decoding=\"async\" class=\"SDStudio-light-box-enable SDStudio-editor-tools-md-imp\" src=\"https:\/\/gamesradar.inform.click\/wp-content\/uploads\/2021\/09\/post-23569-6133fe7a52851.gif\" alt=\"Cyberpunk 2077 vanemdisainer n\u00e4itab t\u00f6\u00f6voogu relvade ja s\u00f5idukite taga\" ><\/a><\/p>\n<p>Ben Andrews'i s\u00f5nul oli \u00fcks viis, kuidas disainerid aitasid \u00d6\u00f6linna ohtliku paigana edasi anda, v\u00e4ga ebasoovitav relv. Budget Arms Slaughto-Matic pole kindlasti Night City esimene relv. Siiski leiate t\u00e4naval erinevates m\u00fc\u00fcgiautomaatides h\u00f5lpsasti Budget Arms'i. Viska m\u00f5ned krediitkaardid masinasse ja sealt ilmub allapoole pari. See on halvasti valmistatud, mitte t\u00e4pne ja m\u00f5eldud viskamiseks kohe, kui teie laskemoona klamber t\u00fchjeneb. \u00d6\u00f6linna piirkondade varustamine relvam\u00fc\u00fcgiautomaatidega ja Slaughto-Matici k\u00f5rvalej\u00e4tmine oli t\u00f5hus vahend kuritegevuse esiletoomiseks koos Cyberpunk 2077 tooniga.<\/p>\n<p><a href=\"https:\/\/80.lv\/articles\/the-production-process-behind-weapons-and-vehicles-in-cyberpunk-2077\/\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">Allikas<\/a><\/p>\n<p><div id=\"PostUnique_PostSource\" style=\"padding-top: 50px\">:  <a target=\"_blank\" rel=\"noopener nofollow\" href=\"\/\/gameranx.com\" class=\"external external_icon\">gameranx.com<\/a><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ben Andrews, CD Projekt Redi vanem ideekujundaja, r\u00e4\u00e4gib ajast, mil ta aitas \u00fcles ehitada Cyberpunk 2077 maailma.<\/p>\n","protected":false},"author":1,"featured_media":23570,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_wp_rev_ctl_limit":""},"categories":[161],"tags":[],"class_list":["post-72984","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-actualizaciones-et"],"_links":{"self":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/posts\/72984","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/comments?post=72984"}],"version-history":[{"count":0,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/posts\/72984\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/media\/23570"}],"wp:attachment":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/media?parent=72984"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/categories?post=72984"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/tags?post=72984"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}