{"id":60381,"date":"2021-12-24T20:01:00","date_gmt":"2021-12-24T17:01:00","guid":{"rendered":"https:\/\/gamesradar.inform.click\/?p=60381"},"modified":"2021-09-10T00:46:50","modified_gmt":"2021-09-09T21:46:50","slug":"kuus-paeva-fallujahis-on-protseduuriliselt-genereeritud-lahinguvali","status":"publish","type":"post","link":"https:\/\/gamesradar.inform.click\/et\/kuus-paeva-fallujahis-on-protseduuriliselt-genereeritud-lahinguvali\/","title":{"rendered":"Kuus p\u00e4eva Fallujahis on protseduuriliselt genereeritud lahinguv\u00e4li"},"content":{"rendered":"<div class=\"sds-iframe-wrapper fitvidsignore\" style=\"position:relative;padding-top:56.25%;max-width:100%;\"><iframe allowfullscreen style=\"position:absolute;top:0;left:0;width:100%;height:100%;\" src=\"\/\/www.youtube.com\/embed\/VF0c9SwewpA\" frameborder=\"0\"><\/iframe><\/div>\n<p>Six Days in Fallujah arendajad loobusid m\u00e4ngutreilerist, mis n\u00e4itab, kuidas m\u00e4ng tegevuses v\u00e4lja n\u00e4eb. Tundub, et see n\u00e4itab m\u00f5nev\u00f5rra realistlikku m\u00e4ngu reaalses elus, mis inspireeris m\u00e4ngu, kuid arendajad on teatanud, et nad j\u00e4tavad m\u00e4ngijad arvama protseduuriliselt loodud lahinguv\u00e4ljal. Eesm\u00e4rk on hoida m\u00e4ngijad varvastel, et nad saaksid s\u00fcndmustel osalenud s\u00f5durite ebakindluse uuesti l\u00e4bi elada.<\/p>\n<p>V\u00e4hesed m\u00e4ngud on olnud nii segased ja vastuolulised kui kuus p\u00e4eva Fallujahis. Aastaid tagasi riiulisse pandud videom\u00e4ngu tegemiseks tundetu teema t\u00f5ttu on loojad sellest ajast teatanud oma kavatsusest <a href=\"https:\/\/gameranx.com\/updates\/id\/216998\/article\/controversial-cancelled-iraq-war-fps-resurrected-for-2021-release\/\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">projekti taaselustada<\/a> ja m\u00e4ngu teha. Vaatamata \u00fcldisele rahutusele, et v\u00f5ib -olla pole Fallujahi teise lahingu s\u00fcndmused ikka veel videom\u00e4ngu jaoks sobiv teema, l\u00e4heb Highwire Games t\u00e4ie hooga edasi, neetud torpeedod.<\/p>\n<p>V\u00f5ib -olla k\u00f5ige ootamatum t\u00e4iendus m\u00e4ngule on lahinguv\u00e4lja protseduuriline genereerimine. Highwire'i s\u00f5nul korraldatakse keskkond \u00fcmber iga kord, kui m\u00e4ngu m\u00e4ngitakse, mis t\u00e4hendab, et uksed, alleed ja hooned ei ole \u00fchesuguste m\u00e4ngude ajal samad. Selle eesm\u00e4rk on anda m\u00e4ngijatele samasugune ebakindlus, mis kaasneb sellise linnav\u00f5itlusega: &quot;Merejalav\u00e4elased ja s\u00f5durid ei teadnud kunagi, mis neid j\u00e4rgmise ukse taga ees ootab, ja kui soovite realistlikku kogemust, siis ei saa ka teie.&quot;<\/p>\n<p>Protseduuriliselt loodud keskkond n\u00e4ib olevat vastuolus ilmselge kavatsusega teha videom\u00e4ngudest dokumentaalfilm Fallujahi tegelikest s\u00fcndmustest. Kuigi arendajad lisavad t\u00f5endeid, mis \u00f5igustavad nende otsust keskkonda sellisel viisil seadistada. M\u00e4ngutreiler sisaldab mitme s\u00f5duri kommentaare keskkonnat\u00fc\u00fcpide kohta, millega nad lahingus silmitsi seisavad, ning peaaegu k\u00f5ik r\u00e4\u00e4givad ebakindlusest ja sellest, kuidas iga lahingustsenaarium on erinev.<\/p>\n<p><div id=\"PostUnique_PostSource\" style=\"padding-top: 50px\">:  <a target=\"_blank\" rel=\"noopener nofollow\" href=\"\/\/gameranx.com\" class=\"external external_icon\">gameranx.com<\/a><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Six Days in Fallujah arendajad loobusid m\u00e4ngutreilerist, mis n\u00e4itab, kuidas m\u00e4ng tegevuses v\u00e4lja n\u00e4eb.<\/p>\n","protected":false},"author":1,"featured_media":24705,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_wp_rev_ctl_limit":""},"categories":[161],"tags":[],"class_list":["post-60381","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-actualizaciones-et"],"_links":{"self":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/posts\/60381","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/comments?post=60381"}],"version-history":[{"count":0,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/posts\/60381\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/media\/24705"}],"wp:attachment":[{"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/media?parent=60381"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/categories?post=60381"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamesradar.inform.click\/et\/wp-json\/wp\/v2\/tags?post=60381"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}